Friday, March 29, 2013

Marie Jarrell; Fruit Bowl; Due Tues. 4-2-2013

Description:
For this assignment we textured the "Challenge #1: Fruit Bowl" scene from the 3Drender.com challenge website (http://www.3drender.com/challenges/). Concentrating on texturing the scene using techniques that would result in realistic and interesting shading and texturing. Also, we were to implement good lighting for the objects in the scene.

Problems and Solutions:
The biggest problems I faced were all based around lighting, either giving the fruits definition through lighting or dealing with shadows. For example, while working on the orange I had to find a way of lighting it and revealing the shape and dimensions of the fruit without disconnecting it from the plate. The orange required several special lights to create shadows and bounce back light from the plate to keep it from being too dark.

Working with file textures didn't cause me too much pain as I was able to use several techniques from class such as using layered shaders, and editing UVs to get the textures and gradations I wanted. However, there was a constant struggle to get these textures to work with the shader type, and lighting to remove the fruits original metallic appearance. I was able to do this really well with the bananas, but once again the orange, and even the grapes turned out to be really difficult to work with. For the orange I tried to solve this with the lights and for the grapes I experimented with the attributes and tried to use translucency to get a more organic looking piece of fruit.


Research Images: 


















 Texture Images: 



















Progress Images:
 


Final Image Draft 1: 


Final Image: 


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